Devlog 3: Frame to Frame


The first animation is a popping bubble, one that would show up once the player interacts with certain objects. The second animation is that of the worm that baits Flick, the player, into laying her eggs in the mouth of a giant turtle. While it may seem odd that a worm would want to do that, once it is revealed that it is actually the lure on the tounge of the reptile it makes it a WHOLE lot clearer!
As these animations are frame-to-frame, there was some challenges in making sure that the animations looked fluid in their movements while animating every single frame. However, because I had full control ove revery frame, I was able to touch up all areas of the animation to where I liked it, which is one of the most beneficial parts of frame-to-frame animation.
For the bubble specifically, I tried to pop it from the inside out like bubbles do in real life. While it was challenging to make it look like it was popping as opposed ot just disappearing, I will say I did better than I would've a week ago!
Overall, animating with frame-to-frame animation gives me the control that I want when it comes to animating in games, and it is likely what I will do for most of the things I animate.
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Small Fish, Small Pond
| Status | In development |
| Author | Jofini |
More posts
- Devlog 6: Run Cycle2 days ago
- Dev Log 5: Preparation for Adobe Animate13 days ago
- Devlog 4: Walk Cycle46 days ago
- Devlog 2: Setting62 days ago
- Devlog 1: Sprite Animations69 days ago
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