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Devlog
Small Fish, Small Pond
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Devlog
Devlog 6: Run Cycle
October 31, 2025
by
Jofini
The first thing I had to do was implement the character into Adobe Animate, which was something I only had a little bit of experience with before. While there were some complications, I did manage to...
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Dev Log 5: Preparation for Adobe Animate
October 20, 2025
by
Jofini
In preperation for adobe animate I will be creating a new character to animate instead of using the minnow character I have been. This character will be a peculiar monster named the Ankris, a woodbloc...
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Devlog 4: Walk Cycle
September 17, 2025
by
Jofini
Instead of using the usual fish sprite that I made for the player character, I decided to make a more "human" character walk instead! I researched different walking gaits of people and because this gu...
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Devlog 3: Frame to Frame
September 10, 2025
by
Jofini
The first animation is a popping bubble, one that would show up once the player interacts with certain objects. The second animation is that of the worm that baits Flick, the player, into laying her e...
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Devlog 2: Setting
September 01, 2025
by
Jofini
These are the "rough drafts" for the rooms I want to create for Small Fish, Small Pond. The player character is able to explore the mouth of the cave, the various rocks scattered across the creekbed,...
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Devlog 1: Sprite Animations
August 25, 2025
by
Jofini
The setting for the Adventure Game Studio game that I want to make takes place in a small creek filled with minnows, crayfish, and more. You play as the minnow sprite and within the game talk to the c...
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